Anachrony
Borrow resources from your future self, then hope you remember to pay them back.
What it is
An asteroid is coming, and each faction is racing to gather resources and evacuate. Workers run buildings on your own board, or climb into exosuits to reach the main board. You can pull resources from the future at the start of a round, then send workers back later to settle the debt. It suits strategy fans who want a tight, demanding puzzle with a bit of sci-fi plot.
What we love
- Needing an exosuit to reach the main board makes every outing a real decision.
- The impact after round four opens new spaces and changes the shape of the game.
- Double-sided faction boards add asymmetry once you know the basics.
Honest trade-offs
- The learning curve is steep, and teaching can take up to an hour.
- Turn order matters a lot, and going last can be a serious handicap.
- Some players find the time travel is really just a loan system.
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and strategic range. The most common complaint is the learning curve is steep, and teaching can take up to an hour..
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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