Blood Rage
Vikings race Ragnarok. Score the fall.
What it is
Three ages of Norse mythology, one great draft, and a map on fire. Dying in combat is often the best move, which tells you most of what you need to know about the design. Fast for its weight and gorgeous on the table. Our pick among Eric Lang's designs.
What we love
- The draft and play loop is tight; every card has a plan behind it
- Dying earns points, which flips combat on its head
- Studio McVey minis and Lang's design land together
Honest trade-offs
- Combat is abstract fantasy violence, no gore and no occult focus
- Two-player loses most of the drafting pressure; aim for four
- Kickstarter-exclusive clans float on the aftermarket for silly money
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's production quality and pacing. The most common complaint is combat is abstract fantasy violence, no gore and no occult focus.
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
Combat is central but abstract; no graphic depiction.
Reader reviews
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