Brass: Lancashire
Cotton, coal and canals in a Lancashire that punishes every shortcut.
What it is
Martin Wallace's 2007 industrial game, reissued by Roxley in 2018 with new art and slightly changed rules. You build mills, mines and ports across Lancashire, first in a canal era and then in a rail era. Canals and level-one buildings get wiped between the two. A fine pick for anyone who likes a long plan and a short supply of money.
What we love
- Clearing the board halfway makes the canal era a setup for the rail era.
- Mills and ports depend on each other, so selling cotton often helps someone else too.
- Coal must travel along connected links, while iron can come from anywhere on the map.
Honest trade-offs
- A long game with many small rules, and some listings put it closer to three hours.
- Loans stop once the draw deck runs out, so late cash trouble stays trouble.
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and strategic range. The most common complaint is a long game with many small rules, and some listings put it closer to three hours..
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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