Can't Stop
Sid Sackson's dice game about the terrible urge to roll once more.
What it is
Roll four dice, split them into two pairs, and climb the matching columns from 2 to 12. Then stop and lock in your progress, or roll again and risk losing the whole turn. Claim three columns and you win. Sid Sackson designed it for Parker Brothers in 1980, and it suits anyone who likes a close race and a good groan.
What we love
- Every roll offers a real choice in how to pair the dice
- Rare numbers get shorter climbs up the board
- Only three neutral markers a turn, so the decision to stop arrives fast
Honest trade-offs
- A rival topping a column first wipes out your progress on it, which stings
- Eagle-Gryphon's 2022 edition uses a roll-up mat that travels well but holds markers less firmly than the old plastic board
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is a rival topping a column first wipes out your progress on it, which stings.
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Content advisory
No content advisory.
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