Board Game Tavern
Party nightFamily-friendlyQuick play

Codenames

One word, one number, hope your team reads your mind.

Players
2–8
Time
15–30 min
Weight
1/5
Age
10+
· OUR TAKE ·

What it is

The modern party word game. Two spymasters give one-word clues plus a number, trying to steer their team to their own agents without hitting the assassin. Setup is close to instant, and it plays for as long as the group wants.

What we love

  • Scales 4 to 8 without losing pacing
  • A single clue can produce the loudest table reaction of the night
  • Spiel des Jahres winner that earned every bit of it

Honest trade-offs

  • Needs even teams of two or more to really hum
  • Repeat groups will see the same words; a Duet or Pictures copy keeps nights fresh

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is needs even teams of two or more to really hum.

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

No content advisory.

Reader reviews

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