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Dungeon crawlCo-opCampaignSolo gem

Frosthaven

Gloomhaven's bigger, colder sequel, with a town to rebuild between fights.

Players
1–4
Time
30–120 min
Weight
4/5
Age
14+
· OUR TAKE ·

What it is

This standalone sequel is set around a small northern outpost that mercenaries struggle to protect. It keeps Gloomhaven's card combat and adds an outpost phase between scenarios, where you build, craft and brew. Stickers on the map record your town, so each group ends up with a different place. It suits groups who loved a long campaign and want an even longer one.

What we love

  • 100 or more new scenarios, with objectives that go beyond killing everything.
  • A campaign flowchart shows how quests connect, which helps after a break.
  • A timeline on the campaign sheet shows when events will land.

Honest trade-offs

  • The box weighs about 30 pounds and the rulebook runs to about 80 pages.
  • Some reviewers find the outpost phase admin-heavy and slow.
  • Some objectives take several tries, which can get frustrating. Jaws of the Lion is a better starting point for most people.

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and strategic range. The most common complaint is the box weighs about 30 pounds and the rulebook runs to about 80 pages..

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

Mature themes handled with restraint. Fine for most adult tables.

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