Board Game Tavern
Deep strategy

Power Grid

A bidding war over power plants, for people who enjoy a spreadsheet with a pulse.

Players
2–6
Time
120–150 min
Weight
3/5
Age
12+
· OUR TAKE ·

What it is

Each player runs a power company, bidding on plants, buying fuel and wiring up new cities. The market is the clever part. Every purchase pushes a fuel's price up, and the player with the fewest cities buys first. It suits anyone who likes auctions, margins and squeezing a rival out of coal.

What we love

  • Reverse turn order gives the trailing player cheaper fuel, so being ahead always costs something.
  • Auctions drive the table, and a plant is worth whatever the room decides.
  • The double-sided board offers the United States and Germany, with many expansion maps beyond that.

Honest trade-offs

  • There is constant arithmetic, and some tables run past two and a half hours.
  • The theme is dry and the art is plain.
  • Skip it if you want something under an hour.

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is there is constant arithmetic, and some tables run past two and a half hours..

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

No content advisory.

Reader reviews

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