Russian Railroads
Push the Trans-Siberian east with a worker placement engine that keeps speeding up.
What it is
A worker placement game about building rail lines out of Moscow for the Tsar. Over six or seven rounds, depending on player count, you place workers to lay track on three routes, buy locomotives and hire engineers, scoring after each round. Better track colours must stay behind the colour ahead, so your lines advance like a slow parade. It won the 2014 Deutscher Spiele Preis and suits anyone who loves watching an engine grow.
What we love
- A locomotive's value limits how far along a line you can score.
- Engineers give ongoing powers, and whoever hires the most earns a large end game bonus.
- Coins can stand in for workers, which softens a tight round.
Honest trade-offs
- Blocking spots is the main interaction, so it can feel like solitaire with manners.
- Scoring every round adds counting, and slower groups should expect the full two hours.
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is blocking spots is the main interaction, so it can feel like solitaire with manners..
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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