Sequence
Cards in your hand, chips on the board, and five in a row to win.
What it is
Play a card from your hand and put a chip on a matching space on the board. Five chips in a row make a sequence, and two sequences win it for two players or teams, or one with three. One-eyed and two-eyed jacks do special jobs that keep plans honest. It suits big family gatherings, since up to 12 people can split into teams.
What we love
- Teams stretch it to 12 players, which few board games manage.
- The four corners are free spaces for everyone, so they are always worth a look.
- Doug Reuter says the idea came to him in a dream, and his prototypes are now at The Strong National Museum of Play.
Honest trade-offs
- Your hand decides what you can do, so card luck limits long plans.
- Careful blocking can end in a draw if nobody reaches the target.
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is your hand decides what you can do, so card luck limits long plans..
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
Reader reviews
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