SETI: Search for Extraterrestrial Intelligence
Run a space agency and hunt for alien life across a solar system that keeps turning.
What it is
A big euro for one to four players who like a long arc and a real payoff. Over five rounds you launch probes, scan distant stars and analyze data while the rings of the board rotate and shift the planets. Collect all three kinds of trace for an alien species and it flips into the game with rules of its own. We think it suits anyone who wants some real science in their strategy, and a few cards draw on actual space missions.
What we love
- The rotating solar system changes your routes and costs
- Alien species arrive mid-game and change what matters
- A 138-card main deck, plus a solo mode with five difficulty levels
Honest trade-offs
- Long sessions, especially early on, with room for analysis paralysis
- Scanning for area majority can stall when only one or two players chase it
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's production quality and pacing. The most common complaint is long sessions, especially early on, with room for analysis paralysis.
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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