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Deep strategySolo gem

The Gallerist

Run a gallery, make an artist famous, and sell at the top of the market.

Players
1–4
Time
60–150 min
Weight
4/5
Age
13+
· OUR TAKE ·

What it is

Vital Lacerda's heavy game about the art business, with art by Ian O'Toole. You discover artists, buy their work, push their fame up and sell when it pays, while luring curators, VIPs and investors into your gallery. There is very little luck, so it suits planners who enjoy juggling several tracks at once.

What we love

  • Being bumped off a space gives you a bonus action, so getting kicked out can be a gift.
  • Four art types, each with a red and a blue artist climbing a fame track.
  • A secret curator card rewards art you keep, and a secret dealer card rewards art you sold.

Honest trade-offs

  • Setup can take close to half an hour, and a full game can reach three hours.
  • There are many icons to decode on a first play.
  • With so little luck, a bad plan stays a bad plan.

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and strategic range. The most common complaint is setup can take close to half an hour, and a full game can reach three hours..

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

No content advisory.

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