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The Resistance

Five missions. One rebel cell. At least one spy.

Players
5–10
Time
30–45 min
Weight
2/5
Age
13+
· OUR TAKE ·

What it is

The grandparent of modern social deduction. No player elimination, no moderator, just five mission votes and a group arguing about who to trust. Avalon added hidden roles later; the base Resistance is cleaner. The original is our pick for mixed-skill tables where a shy player can hide and keep playing.

What we love

  • No player ever sits out a round
  • Teaches in three minutes
  • The breakdown of trust mid-mission is unforgettable

Honest trade-offs

  • Needs at least five for the hidden-role math to work
  • A quiet group can let a confident liar run the table

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is needs at least five for the hidden-role math to work.

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

No content advisory.

Reader reviews

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