Tichu
A climbing card game for two teams of two, with bombs, a Dragon and public bets on going out first.
What it is
Tichu plays as two teams of two, with partners sitting across from each other, and it suits anyone who loves the back-and-forth of a close card game. You shed your hand in poker-like combinations, while four odd cards like the Dragon and the Phoenix bend the rules. Before your first card you may call Tichu, betting 100 points that you will go out first. First team to 1,000 wins.
What we love
- True 2v2 partnership play, which is rare in modern games
- Bombs can be dropped at any time, even out of turn, to beat anything short of a bigger bomb
- Grand Tichu raises the bet to 200 before you have seen your full hand
Honest trade-offs
- Needs exactly four players
- Card passing and scoring take a few hands to learn
- A game to 1,000 can run 60 to 90 minutes
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is needs exactly four players.
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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