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Quick playParty nightFamily-friendly

Trio

A tiny memory game about asking friends for their highest card and forgetting what you saw.

Players
3–6
Time
15–15 min
Weight
1/5
Age
7+
· OUR TAKE ·

What it is

A fun game for 3 to 6 people, perfect for anyone happy to laugh at their own memory. Everyone sorts a hand from low to high, then you reveal cards one at a time from a hand or from the middle. Match three and you keep the set, but miss and everything goes back. It began life in Japan as nana.

What we love

  • The rules are short enough to teach at the table.
  • Simple mode wants three sets or the 7 set, while Spicy mode wants the 7 set or two sets that add or subtract to 7.
  • A team variant has partners pass a card before play.

Honest trade-offs

  • It leans hard on memory, and card confusion can get frustrating.
  • The split win conditions are not to everyone's taste, though the original nana rules combine them.

AI summary of player sentiment

Generated · updated weekly

Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is it leans hard on memory, and card confusion can get frustrating..

This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.

Content advisory

No content advisory.

Reader reviews

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