Troyes
Roll your dice, buy a rival's, and keep a medieval city standing.
What it is
A dice game for 2 to 4 people, set in Troyes from the laying of its cathedral's foundation in 1200. Your people in the military, religious and civic buildings each give you a die to spend on actions or on fighting off events. You can also pay to use a rival's dice, which is the clever bit. Worth a look for anyone who likes luck they can push back against.
What we love
- Paying to use other players' dice means a good roll is never safe in front of its owner.
- Three die colours for religion, military and civic life, each with a different upkeep.
- A secret end game bonus keeps everyone guessing about what you are after.
Honest trade-offs
- Reviewers split on the luck, and some felt dice and event timing wrecked their plans.
- It is steep to learn, with phases that interrupt each other.
- Players late in turn order can get left behind by a runaway leader.
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is reviewers split on the luck, and some felt dice and event timing wrecked their plans..
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
Reader reviews
Share your take on this game. Keep it kind and specific. Reader reviews ship with Astra's Supabase hookup.
/api/reviews, auth required.Links to retailers may earn Board Game Tavern a commission at no extra cost to you.