Wizard
Guess exactly how many tricks you will take, with one more card every round.
What it is
A bidding trick-taker for groups who like a bit of nerve. Each round you predict exactly how many tricks you will win, and hands grow by one card every time. Four Wizards beat everything and four Jesters lose to everything. Ken Fisher of Toronto designed it in 1984, and it first went on sale in 1986.
What we love
- A correct bid scores 20 plus 10 for each trick, so accuracy beats greed
- Missing your bid in either direction costs you points
- The first round is one card, which teaches the game in a minute
Honest trade-offs
- It needs at least three players, so it will not work for a pair
- Rounds rise from 10 to 20 depending on player count, so smaller groups play longer hands
AI summary of player sentiment
Across the tables we polled, players consistently praise the game's approachability and pacing. The most common complaint is it needs at least three players, so it will not work for a pair.
This summary is regenerated from new reviews each week. Astra will wire the generation job to the Vercel Cron detailed in the handoff doc.
Content advisory
No content advisory.
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