November 2026

Top 90 solo board games

All 90 games below support one player. Compare their playing times, complexity, and trade-offs to choose your next solo game.

Ranked by Game Rating, our editorial rating out of 100. Equal scores share a rank. Ranks are within this solo selection and use overall game scores. Times shown are the listed game ranges.

  1. 01

    Heat: Pedal to the Metal

    Shift gears, hold the line, pass on the inside.

    Solo supported30–60 minComplexity 2/5

    Before you choose: Table talk can slow things if the group isn't crisp

    Read review
    88OUT OF 100
  2. 01

    Wingspan

    Build a bird sanctuary one careful decision at a time.

    Solo supported40–70 minComplexity 2/5
    Read review
    88OUT OF 100
  3. 03

    Everdell

    A woodland city, built one critter at a time.

    Solo supported40–80 minComplexity 3/5
    Read review
    87OUT OF 100
  4. 03

    Scythe

    Mechs in a frozen 1920s field. Build, patrol, outscore.

    Solo supported90–115 minComplexity 3/5
    Read review
    87OUT OF 100
  5. 05

    Ark Nova

    Build a thoughtful zoo. Save a few species.

    Solo supported90–150 minComplexity 4/5
    Read review
    86OUT OF 100
  6. 05

    Gloomhaven: Jaws of the Lion

    A dungeon crawl that teaches itself. Bring friends.

    Solo supported60–120 minComplexity 3/5
    Read review
    86OUT OF 100
  7. 05

    Marvel Champions: The Card Game

    Smash the villain. Shuffle the deck. Smash again.

    Solo supported45–90 minComplexity 3/5
    Read review
    86OUT OF 100
  8. 08

    Cascadia

    Lay tiles, place wildlife, breathe out.

    Solo supported30–45 minComplexity 1/5
    Read review
    85OUT OF 100
  9. 09

    Spirit Island

    You are the land. Push the invaders back into the sea.

    Solo supported90–120 minComplexity 4/5
    Read review
    84OUT OF 100
  10. 09

    Great Western Trail

    Drive cattle to Kansas City. Hire the right hands first.

    Solo supported75–150 minComplexity 4/5
    Read review
    84OUT OF 100
  11. 11

    Lost Ruins of Arnak

    An expedition to a lost island, with two archaeologists and never quite enough time.

    Solo supported30–120 minComplexity 3/5
    Read review
    78OUT OF 100
  12. 12

    Barrage

    Dam the river. Steal the water. Ship the power.

    Solo supported90–150 minComplexity 4/5
    Read review
    77OUT OF 100
  13. 12

    Parks

    Walk two hikers down a trail and trade what you gather for national park visits.

    Solo supported40–60 minComplexity 2/5
    Read review
    77OUT OF 100
  14. 12

    Sagrada

    Draft colored dice to build a stained-glass window, one careful placement at a time.

    Solo supported30–45 minComplexity 2/5
    Read review
    77OUT OF 100
  15. 12

    Calico

    Sew a patchwork quilt that meets three goals and, with luck, attracts a cat.

    Solo supported30–45 minComplexity 2/5
    Read review
    77OUT OF 100
  16. 16

    A Feast for Odin

    Fill every square. Winter the fjord. Feed the hall.

    Solo supported30–120 minComplexity 4/5
    Read review
    76OUT OF 100
  17. 16

    Planet Unknown

    Spin a lazy Susan of tiles and settle a new world at the same time as everyone else.

    Solo supported60–80 minComplexity 2/5
    Read review
    76OUT OF 100
  18. 18

    Terraforming Mars

    Build the engine. Warm the planet. Score the oceans.

    Solo supported120–180 minComplexity 4/5
    Read review
    75OUT OF 100
  19. 18

    SETI: Search for Extraterrestrial Intelligence

    Run a space agency and hunt for alien life across a solar system that keeps turning.

    Solo supported40–160 minComplexity 4/5
    Read review
    75OUT OF 100
  20. 18

    Galactic Cruise

    Build cruise ships, book the tourists and launch before your rivals do.

    Solo supported90–150 minComplexity 4/5
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    75OUT OF 100
  21. 18

    Cartographers: A Roll Player Tale

    Draw a kingdom on paper while your neighbors sketch monsters into it.

    Solo supported30–45 minComplexity 2/5
    Read review
    75OUT OF 100
  22. 18

    Next Station: London

    Draw your own Tube map with colored pencils and a stack of station cards.

    Solo supported25–30 minComplexity 2/5
    Read review
    75OUT OF 100
  23. 18

    Verdant

    Arrange houseplants around your home so each one gets the light it wants.

    Solo supported30–45 minComplexity 2/5
    Read review
    75OUT OF 100
  24. 24

    Dune: Imperium

    Worker placement and deck-building share a spice ration and fight over it.

    Solo supported60–120 minComplexity 3/5
    Read review
    74OUT OF 100
  25. 24

    Challengers!

    A card tournament where you build the deck and the deck mostly plays itself.

    Solo supported45 minComplexity 2/5
    Read review
    74OUT OF 100
  26. 26

    Harmonies

    Stack a tiny landscape, then coax the right animals into it.

    Solo supported30–45 minComplexity 2/5
    Read review
    73OUT OF 100
  27. 26

    Viticulture Essential Edition

    Inherit a modest Tuscan vineyard and try to make something worth the label.

    Solo supported45–90 minComplexity 3/5
    Read review
    73OUT OF 100
  28. 26

    Dorfromantik: The Board Game

    A cooperative tile game about building a quiet countryside and beating your own best score.

    Solo supported30–60 minComplexity 2/5
    Read review
    73OUT OF 100
  29. 26

    Next Station: Tokyo

    The pencils and station cards of London, plus a printed loop line that asks more of you.

    Solo supported25–30 minComplexity 2/5
    Read review
    73OUT OF 100
  30. 26

    Meadow

    A nature walk in card form, built from overlapping cards and carefully placed path tokens.

    Solo supported60–90 minComplexity 2/5
    Read review
    73OUT OF 100
  31. 31

    Dune: Imperium Uprising

    Deck-building meets worker placement on Arrakis, now with spies and sandworms.

    Solo supported60–120 minComplexity 3/5
    Read review
    72OUT OF 100
  32. 31

    Clans of Caledonia

    Run a Scottish clan in the age of industry and let the market do the arguing.

    Solo supported30–120 minComplexity 4/5
    Read review
    72OUT OF 100
  33. 31

    Sleeping Gods

    A storybook sea voyage in 1929, with a lost crew, a steamship and twenty-six pages of map.

    Solo supported90 minComplexity 3/5
    Read review
    72OUT OF 100
  34. 34

    Lisboa

    Rebuild a shattered capital, one favor at a time.

    Solo supported60–120 minComplexity 5/5
    Read review
    71OUT OF 100
  35. 34

    Pax Pamir: Second Edition

    You are not Britain or Russia, just a local trying to survive their Great Game.

    Solo supported45–120 minComplexity 4/5
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    71OUT OF 100
  36. 34

    Gloomhaven

    A huge mercenary campaign where your hand of cards is also your clock.

    Solo supported60–120 minComplexity 4/5
    Read review
    71OUT OF 100
  37. 34

    Frosthaven

    Gloomhaven's bigger, colder sequel, with a town to rebuild between fights.

    Solo supported30–120 minComplexity 4/5
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    71OUT OF 100
  38. 34

    Paladins of the West Kingdom

    Hold a 9th-century frontier with strength, faith or influence, and rarely enough of any.

    Solo supported90–120 minComplexity 4/5
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    71OUT OF 100
  39. 34

    Revive

    Wake your tribe from hibernation and race to resettle the great sites of a lost world.

    Solo supported90–120 minComplexity 4/5
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    71OUT OF 100
  40. 40

    Anachrony

    Borrow resources from your future self, then hope you remember to pay them back.

    Solo supported30–120 minComplexity 4/5
    Read review
    70OUT OF 100
  41. 40

    Architects of the West Kingdom

    Build for the king, and feel free to round up your rivals' workers on the way.

    Solo supported60–80 minComplexity 3/5
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    70OUT OF 100
  42. 40

    The Guild of Merchant Explorers

    Spread your cubes across a kingdom, wipe most of them away, and do it better next era.

    Solo supported45 minComplexity 2/5
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    70OUT OF 100
  43. 40

    Merchants of the Dark Road

    Drive a merchant wagon through thirteen weeks of winter dark, and keep money and prestige in step.

    Solo supported60–120 minComplexity 3/5
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    70OUT OF 100
  44. 40

    Caverna: The Cave Farmers

    Agricola's dwarf cousin, with ruby mines and dogs.

    Solo supported30–210 minComplexity 4/5
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    70OUT OF 100
  45. 45

    Mage Knight

    The solo heavyweight that stared back.

    Solo supported60–240 minComplexity 5/5
    Read review
    69OUT OF 100
  46. 45

    The White Castle

    Nine turns, a bridge of dice, and not one action to waste.

    Solo supported80 minComplexity 3/5
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    69OUT OF 100
  47. 45

    Underwater Cities

    Build domes on the seabed and join them up before the rounds run out.

    Solo supported80–150 minComplexity 3/5
    Read review
    69OUT OF 100
  48. 45

    Tapestry

    Grow a civilization along four tracks and a stack of odd little cards.

    Solo supported90–120 minComplexity 3/5
    Read review
    69OUT OF 100
  49. 45

    Aeon's End

    A co-op deck-builder that never shuffles, so every mistake comes back on schedule.

    Solo supported60 minComplexity 3/5
    Read review
    69OUT OF 100
  50. 45

    Tiny Epic Galaxies

    A small-box space empire where opponents can pay to copy your dice.

    Solo supported30–45 minComplexity 2/5
    Read review
    69OUT OF 100
  51. 51

    Apiary

    Space bees, bumped workers and a hive that grows one hex at a time.

    Solo supported60–90 minComplexity 3/5
    Read review
    68OUT OF 100
  52. 51

    Vantage

    Crash on an alien planet and decide for yourselves what success looks like.

    Solo supported120–180 minComplexity 2/5
    Read review
    68OUT OF 100
  53. 51

    Agricola

    Farm life in 1670: feed the family first, dream of a better house afterwards.

    Solo supported30–150 minComplexity 4/5
    Read review
    68OUT OF 100
  54. 51

    Ierusalem: Anno Domini

    A card game set in Jerusalem in AD 33, where your followers seek seats at the Last Supper.

    Solo supported90 minComplexity 3/5
    Read review
    68OUT OF 100
  55. 51

    The Gallerist

    Run a gallery, make an artist famous, and sell at the top of the market.

    Solo supported60–150 minComplexity 4/5
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    68OUT OF 100
  56. 51

    The Lord of the Rings: The Card Game

    A co-op card game through Middle-earth, with decks built before play and the game playing the enemy.

    Solo supported30–90 minComplexity 3/5
    Read review
    68OUT OF 100
  57. 57

    Wyrmspan

    The Wingspan engine with dragons, caves and a guild to climb.

    Solo supported90 minComplexity 3/5
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    67OUT OF 100
  58. 57

    Nucleum

    Rails, turbines and alternate-history nuclear power in a dense euro for serious planners.

    Solo supported60–150 minComplexity 4/5
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    67OUT OF 100
  59. 57

    The Fellowship of the Ring: Trick-Taking Game

    Eighteen chapters of Tolkien, told through cooperative tricks.

    Solo supported20 minComplexity 2/5
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    67OUT OF 100
  60. 57

    Robinson Crusoe: Adventures on the Cursed Island

    Shipwrecked, short of food and one bad card from disaster.

    Solo supported60–120 minComplexity 4/5
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    67OUT OF 100
  61. 57

    Twilight Inscription

    The Twilight Imperium galaxy as a roll-and-write, with four sheets and a lot to track.

    Solo supported90–120 minComplexity 3/5
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    67OUT OF 100
  62. 57

    Between Two Cities

    Build two cities with two different neighbors, and score only the weaker one.

    Solo supported25–30 minComplexity 2/5
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    67OUT OF 100
  63. 63

    Slay the Spire: The Board Game

    The deck-building video game comes to the tabletop, and the party climbs or falls together.

    Solo supported30–150 minComplexity 3/5
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    66OUT OF 100
  64. 63

    Gaia Project

    Terra Mystica goes to space, and the map changes every time.

    Solo supported60–150 minComplexity 4/5
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    66OUT OF 100
  65. 63

    Long Shot: The Dice Game

    Buy, back and meddle with eight horses in a 1930s race that rarely goes to plan.

    Solo supported25 minComplexity 2/5
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    66OUT OF 100
  66. 63

    Fields of Arle

    A long year on the East Frisian marshes, with peat, dikes and patient horses.

    Solo supported60–120 minComplexity 4/5
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    66OUT OF 100
  67. 63

    Tiny Towns

    A 4x4 town, five resources and a rival who keeps naming the wrong one.

    Solo supported45–60 minComplexity 2/5
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    66OUT OF 100
  68. 68

    Earthborne Rangers

    A card campaign in a wild valley, where a good ranger befriends as much as they overcome.

    Solo supported60–240 minComplexity 3/5
    Read review
    65OUT OF 100
  69. 68

    Finspan

    Wingspan heads underwater, with lighter rules and fish that eat other fish.

    Solo supported45–60 minComplexity 2/5
    Read review
    65OUT OF 100
  70. 68

    Cozy Stickerville

    Ten in-game years, over 800 stickers, and a village that is yours to keep.

    Solo supported30–60 minComplexity 2/5
    Read review
    65OUT OF 100
  71. 68

    Tiletum

    Every die you draft sets your income and your action at once in this Renaissance trading puzzle.

    Solo supported60–100 minComplexity 3/5
    Read review
    65OUT OF 100
  72. 68

    Kanban EV

    Keep an electric car factory humming while Sandra watches your every shift.

    Solo supported60–180 minComplexity 5/5
    Read review
    65OUT OF 100
  73. 68

    Teotihuacan: City of Gods

    Your workers are dice that grow old, rise and start again.

    Solo supported90–120 minComplexity 4/5
    Read review
    65OUT OF 100
  74. 68

    Sherlock Holmes Consulting Detective

    Read the morning paper, pick your leads, and see how you stack up against Holmes.

    Solo supported90 minComplexity 3/5
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    65OUT OF 100
  75. 68

    The Castles of Mad King Ludwig

    Build a ridiculous castle one room at a time, at prices set by your rivals.

    Solo supported90 minComplexity 3/5
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    65OUT OF 100
  76. 76

    Trek 12: Himalaya

    Roll two dice, pick your math, and climb the mountain one number at a time.

    Solo supported15–30 minComplexity 2/5
    Read review
    64OUT OF 100
  77. 76

    Daybreak

    Four world powers try to cut emissions before the thermometer runs out of room.

    Solo supported60–90 minComplexity 3/5
    Read review
    64OUT OF 100
  78. 76

    Le Havre

    A harbour town where the real job is making sure everyone gets fed.

    Solo supported100–200 minComplexity 4/5
    Read review
    64OUT OF 100
  79. 76

    Voidfall

    A very heavy space empire game that swaps dice for nine Focus cards and hard choices.

    Solo supported90–240 minComplexity 5/5
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    64OUT OF 100
  80. 76

    Praga Caput Regni

    Rebuild medieval Prague from a rotating action crane that will not let you get comfortable.

    Solo supported45–150 minComplexity 4/5
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    64OUT OF 100
  81. 76

    Nusfjord

    Run a Norwegian cod company and hope the elders are fed.

    Solo supported20–100 minComplexity 3/5
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    64OUT OF 100
  82. 82

    Lacrimosa

    A heavy card game about hiring composers to finish the Requiem Mozart left undone.

    Solo supported90 minComplexity 3/5
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    63OUT OF 100
  83. 82

    Terraforming Mars: Ares Expedition

    Terraforming Mars boiled down to a card game where everyone picks phases at the same moment.

    Solo supported45–60 minComplexity 3/5
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    63OUT OF 100
  84. 82

    Nations

    Steer a civilization from prehistory to World War I with no map at all.

    Solo supported40–200 minComplexity 4/5
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    63OUT OF 100
  85. 82

    Ora et Labora

    Build a medieval monastery that runs on a turning wheel of goods.

    Solo supported120–180 minComplexity 4/5
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    63OUT OF 100
  86. 82

    Jenga

    A tower of 54 blocks and a slowly growing sense of dread.

    Solo supported5–15 minComplexity 1/5
    Read review
    63OUT OF 100
  87. 87

    Snowdonia

    Build a railway up Snowdon while the Welsh weather has other ideas.

    Solo supported30–90 minComplexity 3/5
    Read review
    62OUT OF 100
  88. 88

    Sprawlopolis

    Build a whole city out of 18 cards, together, in about 15 minutes.

    Solo supported15–20 minComplexity 2/5
    Read review
    60OUT OF 100
  89. 89

    Castle Panic

    Everyone defends the castle, and one player gets to brag about it.

    Solo supported60 minComplexity 2/5
    Read review
    59OUT OF 100
  90. 90

    Boggle

    Shake 16 letter cubes and find words before the sand runs out.

    Solo supported10 minComplexity 1/5
    Read review
    58OUT OF 100

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